I’ve mentioned before, that I do not write about games I haven’t played. I try to be in touch with most of interesting part of the gaming world, but its like with books or music – there’s too much of it to know it all. Thus, some great games eluded me, yet they deserve to be mentioned. So, today we’re having Marek Papierski / temporar, my friend, also a gamer, who was kind enough to make a guest appearance in “The Music of Video Games”. Thanks!
How would it feel like living in a city featuring hundreds of doors and windows, each leading to another plane?
The city full of light, no access to sky that cannot be entered or exited save via portals.
How would this city’s music sound like?
Planescape: Torment was released in 1999 by Black Isle Studios, following great successes of Fallout 2 and Baldur’s Gate franchises. Once again, Mark Morgan was asked to create music score. Soundtrack featured 38 themes totaling almost an hour of great, distinctive work.
Now imagine a world governed by three principles:
1) Rule of Three – things tend to happen in three.
2) Unity of Rings – thins on the planes are circular, coming back around to where they started.
3) Center of All – everything and everyone is the center.
Imagine its habitants bursting with lines of memorable quotes:
Dak’kon: “Endure. In enduring, grow strong.”
Annah: “Yeh like me wee tail? I could wag it for yeh.”
Fall-From-Grace: “Time is not your enemy, forever is.”
Finally, think of yourself, somewhere out there.
More about Planescape: Torment –